Casual Mobile Game: UI, Characters & World Design

We created a cohesive visual direction for a casual mobile game, including gameplay screens, upgrade and ability-selection popups, achievements, character customization, artifacts, boss encounters, and world/island visuals. The goal was to build a bright, readable, and engaging player experience with clear progression and appealing casual aesthetics. The final result combines strong UI clarity, charming character design, and a consistent art style across core game systems.

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Castle biome

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Village biome

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Core gameplay concept searching

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Pop-up: Ability choose

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UI Design for Artifacts page

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Pirate Island biome

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Water Temple biome

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Core gameplay concept searching

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Pop-up: Daily Reward claiming

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UI Design for Skins page

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Girl Character skin concept searching

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Mob design progression - from small to Boss